/signed.
i like it. my mes/r switches constantly to mes/mo for solo builds, and my necro from n/mo to n/me for SS
Another good point. I would also use this in PVE often aswell. I take the time to find and help create a good group for a titan quest or sorrow's furnace, and then I have to leave to make our strategy work out with who all we got, and when I come back, they've already found a replacement and I'm not longer leader of my party so I can't coordinate things like I was formerly doing, just because I want to help the team out.
Seriously... if they added this, would there be complainers/whiners about it? I think it would make a lot more people happy than the number of people who'd be displeased.
Seriously... if they added this, would there be complainers/whiners about it? I think it would make a lot more people happy than the number of people who'd be displeased.
I completely agree, I've had such a problem with this with just my own computer sucking right now. It's so incredibly slow and I don't see why I should have to bear through it. I really dislike loading period, especially unnecissary loading and waiting.
Here's a good reason why /unsigned. I'm already setup for what the team needs, but, you're in the team and you aren't so you gotta go change your profession and skills. I'm ready, so gives me the opportunity that you blew by now being the class they were looking for with the correct skills in the first place. There's 1000's of people waiting to get into groups not just you so things shouldn't be so convient. Leave it as it is, enjoy your bus ride.
My ele is always changing between e/mo and e/me, mesmer between me/n and me/e and monk between mo/w, mo/n and mo/me.
The whole idea of taking a boat to the pvp area is stupid, cant they atleast make it so you can choose to travel straight to HA.
Changing the secondary profession of your character isn't what YOU do, its something the fallen heros LET you do.
From the standpoint of the plot of the game, doing the quests to change your profession is done not becasue you NEED to do it, but because the ghosts want to see if you are worthy.
You as a character are NOT able to change your profession, you have to have the ghosts do it for you.
And it takes less than a bloody minute. Tell your group your changing and you'll be right back. If they don't wait, who cares??
It is a nice thing to have and it may be done, but its not that important. Be happy you can actually WARP there, in most games, you have to walk (or atleast take a ride on something).
Changing the secondary profession of your character isn't what YOU do, its something the fallen heros LET you do.
From the standpoint of the plot of the game, doing the quests to change your profession is done not becasue you NEED to do it, but because the ghosts want to see if you are worthy.
You as a character are NOT able to change your profession, you have to have the ghosts do it for you.
And it takes less than a bloody minute. Tell your group your changing and you'll be right back. If they don't wait, who cares??
It is a nice thing to have and it may be done, but its not that important. Be happy you can actually WARP there, in most games, you have to walk (or atleast take a ride on something).
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.
You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so.
The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general.
Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice.
It's a real pain to have to go see the stupid ghosts just because you want to have a different secondary profession that you already know and have skills for. And it's even worse having to reroll a PvP character to change secondaries so you can better suit the team.
From a convenience point of view, I see nothing wrong with how we change secondary professions with our PVE characters. Taking 2 clicks to a desert outpost isn’t much trouble.
From a user interface point of view, taking 4 clicks for a PVE character to get out of Battle Isle to change their secondary, when it used to take 2 clicks is what I have a problem with. That’s just poor interface design, but it’s still as convenient. (You don’t have to row the boat at least.)
The only thing I agree to on some level is allowing PVP characters to change their secondary without rerolling. But don’t make it extremely easy as to have it on the Hero’s screen.
Add a NPC at the Temple of Balthazar that changes the secondary profession for PVP characters. So you still have to warp out of the arena to change. Meaning you would have to have entered the arena with an idea of what you wanted to play in the first place.
The only reason why I’m supporting this part of the idea is because rerolling requires you to logout, login, deleted your character, and remake your character. All that just for a tiny change in secondary profession. Which is another interface issue to me.
Hope that’s a good compromise for some of the varying opinions I’ve read.
Last edited by toramiko; Feb 10, 2006 at 08:04 AM // 08:04..
Reason: spelling mistake
Don't put a Balthazar Sage into each of the PvP outposts, instead, modify the exisiting Balthazar Priest, so that he will be able to change our secondary professions.
This is ridiculous. What is with so many people arguing to add complexity where it isn't needed?
First of all, just because you can change secondary easily doesn't mean a PvE player could advertise as a Mo/x or Wa/x. They would have to purchase and capture all the skills for that profession. There are over 300 skills in this game, if they took the time to get them all on one character, they earned that right. PvE characters can already run a massive number of builds using only their primary anyways. As a monk you can run infuse, boon prot, spellbreaker healer, maintained enchantment prot monk, active prot monk, word healer, smite monk, heal/smite hybrid support, heal/prot hybrid and many more.
Second, in the PvP side of things people alread advertise as everything and regularly reroll. This wouldn't change anything, it would just make the process faster. Outside of IWAY you will find people regularly being recruited on one class type and rerolling to play another.
Adding mapping to discourage players from switching classes would be like asking a players "Are you sure you are ready to enter the mission" 30 times before they attempted to leave an outpost or enter a mission. It is just wasting time. If you enjoy grinding and want more grind in the game that is one thing, however the grind should make sense (like FoW armor, where you work to a goal.)
Sometimes I swear people are just afraid of change.
Quote:
/signed
My ele is always changing between e/mo and e/me, mesmer between me/n and me/e and monk between mo/w, mo/n and mo/me.
The whole idea of taking a boat to the pvp area is stupid, cant they atleast make it so you can choose to travel straight to HA.
The boat may not make sense now, but it will later. The boat manages which portions of the game you have access to. Instead of one massive map, each expasion would have its own map and the PvP would be a common shared area.
Last edited by Warskull; Feb 10, 2006 at 09:58 AM // 09:58..
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.
Yeah, that's the final straw I was talking about.
You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so.
I really like how you said this. Especially that last sentance about surpassing their ability. This is probably the best reason as to why I think we should be able to do it whenever and wherever within a town we dang well feel like. We earned it after all.
The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general.
Yeah, definitely agree.
Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice.
I think this is to make it so that other people like your brother or someone can do stuff to your account. But it would be nice.
I'm in bold above.
One last thing I'd like to mention, is that I have earned and worked so hard for the skills of HALF THE PROFESSIONS IN GUILD WARS ON ONE CHARACTER. I don't see why I should have to waste any more of my time on something I worked so hard to earn.
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.
You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so.
The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general.
Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice.
Most people don't realize what a wonderfull thing this game as making a max level/att. PvP char on your latest whim. Don't ever play WoW, because if you don't like doing things that take some time then you would hate that game.
GW is one of the most user friendly games for speed out there. Having the ability to change your profession on your PvP character is a want, not a need. The game is fine without it, it takes 15 min at MOST to make a PvP char, and a LOT less time if you know what you want before hand.
And second of all, you only surpass the ghosts in the ability to fufill the Flameseeker prophecy. Acending allows you to meet the requirements. It makes you stronger than them, but that doesn't mean your better at everything.
Get off your high horse. Just because something is good compared to crap(most MMORPGs you cannot teleport and waste tons of time walking to places) doesnt mean it is the best it can be. GW as a game is designed to be the ANTI MMORPG so any chance there is to make things easier for players to get going faster should be implemented. You cannot give a good reason against this idea except for nonsense arguments from people who beleive in some "pure" form of this game that should never be changed.
PVP areas should be free change to any profession you have unlocked, end of story.
it just makes sense, and no argument against it i have read makes any sense at all. Rerolling is LAAAAME when you just want to change your secondary.
honestly if you are reading this thread and do not play PvP and Pve equally you do not have the perspective to really understand where the original poster is comming from
Most people don't realize what a wonderfull thing this game as making a max level/att. PvP char on your latest whim. Don't ever play WoW, because if you don't like doing things that take some time then you would hate that game.
Its a different game from the floor up. The game is designed to allow you to do so, while the other is a persisting world and not focused on the pvp aspect. If you are going to compare something that is primarially pve, at least compare a game that has a similar secondary profession change mechanic like FFXI where you can change that professsion at any town, instead of only at the home towns or 3 select out of the way places. Hell, you can even change your primary at a whim in FFXI.
Quote:
Originally Posted by Valdaran Longfoot
Having the ability to change your profession on your PvP character is a want, not a need. The game is fine without it
You dont pvp much do you?
Quote:
Originally Posted by Valdaran Longfoot
And second of all, you only surpass the ghosts in the ability to fufill the Flameseeker prophecy. Acending allows you to meet the requirements. It makes you stronger than them, but that doesn't mean your better at everything.
The ghosts died trying to ascend first off. Secondly what about when you beat the game 3-4 times and go on to do things post end game like the titan quests sucessfully. You honestly have no argument here for this weak plot based mechanic. That is like saying each pvp character must unlock skills individually each time you remake a character. Also, if you are stronger than them, you would be technically "better" at everything since you both were trying to achieve the same goal and they failed.
Seriously, stop trying to argue plot versus game mechanics. The game mechanics making the game work well is far more important than what kind of sense it makes in the storyline. If you really want a good storyline and dont care about game mechanics, read a book.
Last edited by Phades; Feb 12, 2006 at 08:40 PM // 20:40..